• MAKERVILLA 2.0

    13-16 August 2018

    Batam, Indonesia

  • About MAKERVILLA

    MAKERVILLA 2.0 is a 4-day creative learning retreat designed for local and international maker educators to gather under one roof for a time of learning, dreaming, hacking and sharing of ideas.

    Origin of the Makervilla project

    Ever wonder what can happen when a group of diverse and interesting people come together to learn, dream, hack and share ideas about making? That was the premise of the Makervilla project that we had back when the nascent maker movement in Southeast Asia got started in 2014.

     

    Out of pure curiosity as well as inspired by Dangerous Prototype's Shenzhen Hackercamp, we decided to organize the first Makervilla in Georgetown Penang, Malaysia from 20 to 22 August 2014 which happen to be in conjunction with the annual Georgetown Festival. At that time, the term 'maker' was first being introduced and celebrated as a part of creative economy lexicon in the little 'Silicon' island. It was also the first attempt to introduce 'technological making' in the form of 3D printing, PCB making and exploring paper circuits. We had a good mix of local and international participants from Malaysia, Singapore, Japan, Indonesia and even all the way from China.

     

    More information about the inaugural retreat can still be found here.

    MAKERVILLA 2.0

    After a hiatus for 4 years, we decided to revive the project as we felt that the maker movement has somewhat gone mainstream especially within the education circle i.e. schools have now shown tremendous interests in all things involving making. We also began to observe that more and more school-based makerspaces are mushrooming as more and more educators began to seek for ideas and assistance to help them cope with these new responsibilities.

     

    MAKERVILLA 2.0 is specially organized to address the needs of educators who are involved with maker education. Whether it is the need for peer support or understanding how to develop curriculum ideas, MAKERVILLA 2.0 will be able to facilitate the formation of learning network, professional learning community and special interest groups.

     

    MAKERVILLA 2.0 is organized by Onemaker Group Singapore in collaboration with Ruang Kreasi Indonesia.

  • OUR UNIQUE Features

    Here are our signature difference compared to other learning programmes

    1. Unconference-style (BarCamp meets Burning Man)

    Less talk, more action!

    Unlike usual conferences where participants have to sit through a series of talks, everyone gets to co-curate their own learning experience at MAKERVILLA 2.0. Everyone gets to play a part, everyone get to chip in.

    2. 'Catalyst'-driven workshops

    No instructions. Just possibilities

    Instead of providing direct instructions or producing 'cookie-cutter' solutions, MAKERVILLA 2.0 challenges every participant to exercise raw creativity to produce dissimilar solutions from one another. Do not be afraid to try something you have never done before.

    3. Failure is to be expected but it's ok.

    Learn to fix problems, on your feet.

    Rather than avoiding failure, participants will learn to confront it head on. MAKERVILLA 2.0 will be paced in a fast and furious manner and some plans may fall flat or go haywire. Nevertheless everyone gets to learn and be better from it.

    4. Standing on shoulders of giants

    Experience trumps 'scholarly expertise'

    Instead of having 'scholarly experts' to tell us what (or what not) to do, we can actually learn better from experience practitioners/makers who have been through the maker journey themselves; they are our special guest mentors who will be dropping in from time to time to share and offer their view based on their own practical experience.

    5. Crowdsourcing collective brilliance

    Everyone gets to contribute and share their story

    To sum up all the wonderful experience gained throughout the retreat, we will crowdsource written contribution from all participants in the form of essays, step-by-step tutorials, some form of written and/or art work even videos; to be compiled and made into an e-book. The collection can be distributed online or even to be translated into different languages and be used for future reference.

  • Highlights

    Topics that will be explored at MAKERVILLA 2.0

    MAKER movie screening

    Crafting the Maker Curriculum

    One of the biggest worry for most teachers who are tasked to lead the school's curriculum development efforts incorporating STEM/STEAM education and/or maker education. Challenges such as having limited financial budget, time constraints, teachers' readiness and student engagement. As such, there will be opportunities to exchange ideas pertaining to developing maker curriculum for your school or makerspace.

     

    Participants will get to learn, share, develop and propose their very own maker curriculum in consultation with experienced practitioner & mentors.

    Physical Computing

    From time to time, educators will hear or chance on strange names emerging from the lexicon of maker education: Arduino, micro:bit, Raspberry Pi, ESP8266 among others. What if there's a way for novice learners to sample a platter of physical computing applications. Learn the difference between an Arduino with Raspberry Pi.

     

    Participants will cut their teeth working with a series of microcontrollers to develop a learning project for their classrooms.

    Artificial Intelligence Yourself (A.I.Y.)

    The AIY Voice Kit from Google is a cool project that lets you build your own natural language processor and connect it to the Google Assistant. While most might be intimidated by the seemingly complex project, it is actually rather doable with laser cut parts, Raspberry Pi 3 and decent Internet connectivity.

     

    Participant will have a chance to build their very own Voice kit and develop its behaviour to aid learning or as a form of educational entertainment.

    Analog Making

    Analog making or making by hand is still relevant if not even more so in the digital world of today. Although it is still very much associated to crafting, analog making is more closely related to what it was like to make anything prior to electrification or even the computerisation of machinery.

     

    Participants will have their hands full working fast and furiously on relatively simple making projects, developing their own knack for certain processes and techniques.

    Digital Making

    Digital making is now a fashionable buzzword to signal the rise in digitisation of production where plans and instructions are stored as bits rather than as drawing or physical schematics. Automatic machinery now take over the role of fabrication instead of having to rely on skill/unskill labour force. While it make economical sense, it also pose a threat to job security and workforce development.

     

    Participants will get to try out simple digital designing tools and fabricating them using 3D printer/laser cutter.

    Decoding the Coding Initiative

    Coding is deemed to be a highly sought after skills and educators have to be able to grasp the basics of coding in order to facilitate students' learning. While it may appear to be a challenging endeavour but given time and peer support, every educator should be able to unravel the intricacies of coding (and programming) in the maker curriculum. We will also examine thoroughly the importance of coding in education and how we can address issues that supports and/or challenges its implementation.

     

    Participants will learn how code in some form or other languages or programs and determine how they work.

    Design Thinking vs Design Practice

    Increasingly design thinking becomes a much discussed topic in many education circles. Whether it is a prescribed approach or a mindset, design thinking has a place in how things are made. The real issue with design thinking often lies in its purpose, usage or they way it is implemented. How can educators prevent pedantic /rigid application of this method? Perhaps it is timely for practitioners to offer their perspectives and even best-practices in this hot topic.

     

    Participants will get to hear perspectives and best-practice examples from practitioner of design thinking

  • SCHEDULE

    *schedule subject to change

  • PARTICIPATING MEMBERS

    Krya.id

    Indonesia

    Brainery.kr

    South Korea

    Sparky & Bear

    Indonesia

    Gelandangan.com.au

    Australia

    Makerland.id

    Indonesia

    Ruang Kreasi

    Indonesia

    OneMaker Group

    Singapore

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    All payments must be settled soonest possible for the place to be secured. We adopt a first-come-first-serve policy and in event of overwhelming response, we will place your application in our reserved list. We may not be able to refund in full should cancellation is made two weeks before the start of MAKERVILLA. We also reserve the right to refuse any application without the need for explanation. If there are any concerns, please write us at info@onemakergroup.com